24 Carrot Island is an enjoyable quest in Poptropica where your aim to to help a town which has been robbed of all its carrots. During the course of the quest, you may encounter the evil villain Dr. Hare and attempt to put a stop to his diabolical plans to steal all of the carrots on the isle. You can finish the entire quest easily if you follow all the steps in this 24 Carrot Isle Walkthrough.
The Beginning
You will arrive on 24 Carrot Island. Instantly head to the left and proceed to the Carrot Farm. Ignore the farmer and go inside the house next to him via the chimney. When you get inside your house, go to the right past the sofa and you'll get an empty bowl. Go back upward through the chimney to get outside the home. Head to the right to return to Main Street. Now walk a bit over to the right and go inside the diner. Speak with the waitress right by the door and ask her to fill your bowl with milk. Once the bowl has milk in it, get back to the Carrot Farm and re enter the house through the chimney.
Once you're inside, keep walking to the right. You'll automatically place the bowl of milk on the floor where you picked it up. Keep going to the right then jump up in the lift space. Then walk to the left until you reach the bathtub. Turn on the water. A small cat will leap out from the bath. Walk slowly behind him to "pursue" him downstairs and then follow him there. He can see the bowl of milk and drink from it and then Meow. The cat will end up very friendly to you personally and will follow you wherever you go. Once again, go outside the cat and the farmhouse will follow you. Next go right to return to Main Street.
Walk all the way to the right until you arrive at Charlie's store. Walk to the right and speak to the woman standing next to the counter wearing the apron. Tell her you found her's
Go back outside and run to the right. Follow the indication to the Factory. Once you arrive, keep going to the right. Jump up the left side of the factory to the roof and you will see the Port Blueprint. You will have the ability to use the pattern a little later on while you are attempting to get through the dark hallways inside the factory. Go down the other side of the factory and you will land near a drainage pipe with a grate. Snap on the grate covering the pipe. You will use the crowbar to open up it. Then go inside.
Factory Entrance
Run left through the pipe and pick up the Carrot Transporter. You probably will not desire it. Now jump up the left side of the pipe and after that right to the right back over the valves that open and shut. The trick to get over these will be to stand at the edge and be patient. Go across as each one begins to close and you'll be fine. Attempt to run across only one launch at a time. A few of them open and shut extremely quickly, so see your timing.
Keep going and you will see a giant rat. To avoid him, jump up into the segment of conduit above your head. Run through it and go down the other side to the left. Jump up through the top and you'll be inside a dark room inside the factory.
In the Factory
The Machine Room
Go to the left until you arrive before the master engine panel. You will see three levers on the engine, all of which are in the up place. Correct the lever on the left side so that it's midway between down and up. You will realize that the green light over the lever will illuminate. Repeat this procedure with both the center and the right levers. Once you've got all three levers in the right locations, the primary lights in the room turn on and the engine begins to move.
Head around to the right side of the room and jump on the cartons. Next get as much as the left onto the platform and after that along with the barrels. Bound onto the mechanical arm when it passes by. When you arrive at the stage on the right, jump away and go into the open vent.
The Port
The vent is a number of dark passageways that link different rooms inside the Factory. Lost? It is possible to use the blueprints that you found out on the roof. Head down and to the left and keep going until you see part of the passageway which is covered in ice. Head up into the ice-covered passage and then go back down another side. You'll find some wire cutters lying at the bottom of the passage. Run over them to pick up them. Keep going down and to the right and you will arrive at another grate in the port. Click on the grate to go through to the next room.
The Security System
When you enter the room, you'll see a security system hint and it is enabled. Jump down onto the floor and quite fast a flying security robot will locate you and then zap you. After you have been zapped, you'll be transported to a brand new room. You'll see a panel above and to the right indicated as the security system. Click on the panel after which use the wire cutters to cut all three wires and shut down the security system. Go up to the right and you'll see a grate you are able to go through to return into the port passageways.
The Packing Room
Jump up into the port and head up and to the right. Quite shortly, you'll arrive at another grate. Go inside and you'll be in another room of the factory where the carrots are set in crates. You need to jump through several open chutes where carrot crates come flying through. Stand on the edge of each chute and await the crates to stop falling before continuing to the next one. The crates come in groups of distinct numbers. It's simple to determine the patterns if you're patient and make it all the way through. Go to the right and jump down onto the factory floor. Then go left.
Shortly you'll find a girl wearing a set of metal rabbit ears and odd swirly spectacles. Click on her and say, "Hey, What Is that behind you?" You'll see a close up of the top of the rabbit ears. Click the button on the ears and the hypnotic power will be disabled. The girl will retrieve a printout that provides you with a password. Now go just a little to the left and jump back up to the vent grate where you entered. Head back into the vent passageway.
Return to the Security Robot Room
Next you need to return to the security room. Here is the place where the robot zapped you.
You can continue safely by means of this room because you disabled the security system. Head for the doorway in the bottom right corner. There's a hint there that says simply Authorized Bunny Drones can enter. You're no authorized bunny drone so you'll fall through a trap door that appears when you attempt to pass through the door. That's fine, we're about to take care of this. You'll land in a fresh factory room. Drop down to the left and you will end up on a moving conveyer belt. Head to the right and be careful to avoid the giant presses that come crashing down or you will get smashed. In addition you must avoid the hot carrot juice that comes out. Once you get past these things, jump up on the top of the steel girder and you will see a bunny ears hat. Pick it up to put it in your back pack. Just do it and set them on now and then go through the Way Out.
Next you'll return to the secuirty robot room. Go back to the big security door. Now that you're wearing the ears, you will have the ability to pass through.
The Arch Villain Dr. Hare
You're going to be standing next to Dr. Hare. Thinking you're one of his rabbit ear wearing drones, the villain'll give you commands to start the launch of his rocket. Jump up the spaceship. You will see a big platform on the right. It has a computer and there is a technician standing next to it. He is wearing the drone ears. Talk to him and pick the choice, "Look a giant bunny!" The display will change into a close up of the back of the ears he is wearing. Press the power button to turn them away. Next click using the pc. It'll ask you for the password, which is fuzzybunny. It'll then ask you to enter a command. The order is on a sticky note on the pc and it is launch rabbot. Be sure to spell it just like that. It's rabbot and not bunny. The Rabbot is the giant spaceship robot that Dr. Hare has constructed.
Next, the rocket will launch and you'll be able to control it using the computer. Your objective will be to crash the rocket into the asteroids that you see on the display. Each time you hit one, Dr. Hare will yell at you. After you hit four asteroids, the robot spaceship will burst and Dr. Hare will fly off into space. You just stopped Dr. Hare's evil scheme. Amazing job!
You'll be back in the main place standing facing the gas station, but now 24 Carrot Isle is brilliant and cheery again. Go all the way to the left and talk to the mayor. He will give you the medallion for finishing the island and defeating Dr. Hare.